And it's a very subtle thing but it might feel wrong and if somebody doesn't really have a lot of traditional art experience, they might think that there's something off about this portrait but they can't quite place their finger on it. Okay, so we're sculpting this portrait and you can see I've applied a material that kinda makes it look like clay. In this video, I'll show you how to solve one particular issue. But in ZBrush, light and shadow are not physically accurate, which can make faces look off even if they're sculpted correctly. When you're sculpting a portrait in clay, the light and shadow naturally falls on teeth the same way they would on people. One of those is realistic light and shadow. As great as ZBrush is at providing a digital sculpting experience, there are still a few things that it has a hard time with.
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